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RezFoo related Q from an SL educator

Corwin Carillon
Registered User
Join date: 26 Jun 2006
Posts: 5
10-25-2006 18:59
Hi

I am still fairly new to SL and do not know (yet) how to script, so excuse what may be a dumb question. I want to give students control of learning spaces and learning tools on my land.

I'd like to know how to implement the following, which Andrew Linden (on the Lindens Answers forum) has told me is possible:

1. In a room or building, have containers in fixed positions which have a rez/unrez toggle click for a tool (e.g. a whiteboard, display screen, video screen, seating arrangement, or chat recorder, etc) to be rezzed to a fixed position. There would be a number of different tools in one room, so students could choose the tools they need.

2. The room/building itself, with the unrezzed tools inside, could also be rezzed/unrezzed into a fixed position on the land from a container.

This way students could decide to rez a room or not as well as chose tools to rez. I would also poisiton tools out in the open so they could work under the sky (or stars) as they liked.

And if anyone is interested in scripting this, please contact me in-world (Corwin Carillon).

Many thanks
Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
10-26-2006 01:52
Just to point out something that might not be obvious (I have the advantage of having chatted to Corwin about it already and suggesting he post to SLA because I think it *can't* be done):

He is wanting to include tools made by others which are no copy. Rezzing a room/house/schoolroom, choosing and rezzing the toys is relatively trivial.

Unrezzing is not synonymous with killing, it's packing back into the container so it can be used again.
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Senuka Harbinger
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Join date: 24 Oct 2005
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10-26-2006 03:09
From: Eloise Pasteur

Unrezzing is not synonymous with killing, it's packing back into the container so it can be used again.


This cannot be done without full perms to the best of my knowledge; correct me if I'm wrong. if you have full perms, it's a relatively simple matter of keeping a backup copy of an item within itself so it can give that item "back" to the rezzer before calling llDie(). 'course with no mod/no copy you won't be able to do this.
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The function is working perfectly fine. It's just not working the way you wanted it to work.
Jesse Barnett
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10-26-2006 06:09
From: Eloise Pasteur
Unrezzing is not synonymous with killing, it's packing back into the container so it can be used again.


"unrezzing" does not repack an item into another item. "unrezzing" simply means llDie and nothing more. If you want to test it then make an object no copy and put it in a rezzer and rezz it. Your rezzer will no longer have the object in inventory. Now click unrezz and see what happens. An object can not bring inventory into itself. Neither from the world or inventory.
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Destiny Niles
Registered User
Join date: 23 Aug 2006
Posts: 949
It is possible - take a look at NETg island
10-26-2006 08:45
You will have to subdivide your land so that each area will have it's own audio/streaming media.
But it sounds like what you want is what NETg is doing, only you are using a rezzer. Be sure to watch the orientation video.
Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
10-26-2006 10:22
From: Jesse Barnett
"unrezzing" does not repack an item into another item. "unrezzing" simply means llDie and nothing more. If you want to test it then make an object no copy and put it in a rezzer and rezz it. Your rezzer will no longer have the object in inventory. Now click unrezz and see what happens. An object can not bring inventory into itself. Neither from the world or inventory.


That's why I posted the explanation of how Corwin was using the term. It's why I said I thought it was impossible.
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Corwin Carillon
Registered User
Join date: 26 Jun 2006
Posts: 5
thank you all
10-26-2006 18:45
Thanks everyone for explaining this to me. But a real pity from my perspective, as one of they key affordances for learning is flexibility of the spaces and providing control to learners.

And thanks Eloise for clarifying, I went back to my post in Linden answers and clarified with Andrew, who obviously confirms what has been said here. [sigh]