I have a kill script and an object script that gets a "die" message from it- but putting them together is beyond me.
(would be happy to pay for help, im me)
This is the menu rezzer script:
----------------------------------
[PNP]
list MENU1 = [];
list MENU2 = [];
integer listener;
integer MENU_CHANNEL = 1000;
Dialog(key id, list menu)
{
llListenRemove(listener);
listener = llListen(MENU_CHANNEL, "", NULL_KEY, ""
;llDialog(id, "Select one object below: ", menu, MENU_CHANNEL);
}
default
{
on_rez(integer num)
{
llResetScript();
}
touch_start(integer total_number)
{
integer i = 0;
MENU1 = [];
MENU2 = [];
integer c = llGetInventoryNumber(INVENTORY_OBJECT);
if (c <= 12)
{
for (; i < c; ++i)
MENU1 += llGetInventoryName(INVENTORY_OBJECT, i);
}
else
{
for (; i < 11; ++i)
MENU1 += llGetInventoryName(INVENTORY_OBJECT, i);
if(c > 22)
c = 22;
for (; i < c; ++i)
MENU2 += llGetInventoryName(INVENTORY_OBJECT, i);
MENU1 += ">>";
MENU2 += "<<";
}
Dialog(llDetectedKey(0), MENU1);
}
listen(integer channel, string name, key id, string message)
{
if (channel == MENU_CHANNEL)
{
llListenRemove(listener);
if (message == ">>"

{
Dialog(id, MENU2);
}
else if (message == "<<"

{
Dialog(id, MENU1);
}
else
{
// todo add offsets so box sites perfect on rezzer
llRezAtRoot(message, llGetPos(), ZERO_VECTOR, llGetRot(), 0);
}
}
}
}
[PNP]
This is the send to die part of another script:
---------------------------------------------------
[PNP]
//Messages that should do something i can care less who they are from
link_message(integer sender, integer number, string message, key id)
{
if(message == "DIE"

{
llDie();
}
}
}[PNP]
This is the receiver script:
--------------------------------
[PNP]
default
{
state_entry()
{
//Litterally this has to just kill the rezzed item
llMessageLinked(LINK_SET,0,"DIE",NULL_KEY);
}
}
[PNP]
