Volyme of sound in SL.???
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PetGirl Bergman
Fellow Creature:-)
Join date: 16 Feb 2005
Posts: 2,414
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05-26-2007 06:33
Volyme of sound in SL.???
Is it possible to decide the volume in a script? Set it as high as possible? or as low as possible. In the script?
Is there a chance to build in volume in steps? - so when you click on a prim you get that blue card and maybe get a choice between 3-5 diff volumes?
/Tina
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Hg Beeks
llGetElement(80);
Join date: 13 Apr 2006
Posts: 134
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05-26-2007 07:01
The highest possible is 1.0, and the lowest is 0.0. Any higher than 1 just plays at a volume of 1. the command is llPlaySound("FileName", x) where x is the volume of the file played. You could use the dialog for volumes 1-5, and float x = 0.2 * returned llPlaySound("Gregor Samsa", x);
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PetGirl Bergman
Fellow Creature:-)
Join date: 16 Feb 2005
Posts: 2,414
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05-26-2007 08:32
Wow I dont understand a thing but I will learn  promisse! And default are 0,5 then?.. If you only put a sound in the box (prim)...??? /Tina
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
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05-26-2007 10:00
No, there is no "default" volume in SL. All the sound functions take a volume, which is a float from 0.0 (muted) to 1.0 (full volume).
Of course, the actual heard volume also depends on the volume of the sound clip as you uploaded it.
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PetGirl Bergman
Fellow Creature:-)
Join date: 16 Feb 2005
Posts: 2,414
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05-26-2007 23:15
string soundname = "LOVESL"; default { state_entry() { }
touch_start(integer total_number) { llPlaySound(soundname,1.0); } }
*****
So this is it?... and volume? is that the 1.0 one.. and if I want this as a loop - as an endless ”tape”----
/Tina
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Marcush Nemeth
Registered User
Join date: 3 Apr 2007
Posts: 402
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05-27-2007 01:57
Most people just use volume 1. That also why it's rather pointless bothering with soundvolume, unless you like adding fade-ins and fade-outs, since everybody has their speakers adjusted to volume 1 anyway. It's no use trying to go any higher to startle a visitor with a shriek or something. It just won't play any louder because everybody is already trrying to play their sounds louder then their neighbours.
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
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05-27-2007 07:18
From: PetGirl Bergman So this is it?... and volume? is that the 1.0 one.. and if I want this as a loop - as an endless ”tape”---- llLoopSound(soundname,1.0);
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Jeff Kelley
Registered User
Join date: 8 Nov 2006
Posts: 223
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05-27-2007 07:53
From: Marcush Nemeth Most people just use volume 1 and this is bad because a real sound scene has a dynamics, that is sound levels ranging from faint to loud. The sea sound may be boring at 1.0 but nice at 0.1. Using low level helps building a realistic sound scene, with better distance cues. A problem which, in my knowledge, has no solution is the ratio between spatialized and streamed sounds. Default level for streamed sound is much higher than for spatialized sounds. To get a proper balance, you have to adjust the Music slider to it's minimum. Rather, users turn their speaker volume down, making sound effect inaudible. A reference should be the typing animation playing as loud as a nearby keyboard (yes some hate it, but it is a reallly, really good cue). If you have nice sound effects on your parcel, turn music down.
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Marcush Nemeth
Registered User
Join date: 3 Apr 2007
Posts: 402
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05-28-2007 02:41
From: Jeff Kelley and this is bad because a real sound scene has a dynamics, that is sound levels ranging from faint to loud. The sea sound may be boring at 1.0 but nice at 0.1. Using low level helps building a realistic sound scene, with better distance cues. You are too right. But sadly, most people don't have a clue about this. I've seen places that had nice dynamical sounds, but not many I'm afraid 
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Jeff Kelley
Registered User
Join date: 8 Nov 2006
Posts: 223
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05-29-2007 06:14
From: Marcush Nemeth I've seen places that had nice dynamical sounds, but not many I'm afraid  Nexus Prime comes to my mind. SL's audio spatializing engine is quite remarkable.
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Da5id Zsigmond
Registered User
Join date: 26 Jan 2007
Posts: 34
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Level of Streamed VS Prims with Sounds.
05-31-2007 20:51
Everyone could be more familiar with the audio preferences settings for RollOff and Distance Factor. I found that with the default settings things were quite unnatural in regard to sound balance between objects and with distance. Basically you can set how far away you can hear a sound from a prim and at what rate the volume decreases with distance. Between that and using the volume control on the streamed music you can get the most out of the situation.
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