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Looking to pay scripter for a Script to Link Objects

frankenson Melville
Registered User
Join date: 28 Oct 2005
Posts: 3
12-28-2005 18:11
Yes well I was wondering if anyone ever had the idea or even if its possible to create a script to link objects that are to far to link using SL's method. If any scripters here whould be interested in making such a script (if possible) let me know I will very happily pay u any amount of money. I hope all of you understand what I'm talking about... thanks guys
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
12-28-2005 18:23
Be careful with this. When an object is reconstructed (whenever the set crosses a sim border or is rezzed from inventory) the simulator has to re-link it, so if the set violated the linking rules beforehand, it will no longer be linked.

The only way I know of of achieving something to this effect would be to select all the unlinked prims, scale them down using the edit tools, link them, then scale the newly-linked set back up. Im not sure whether or not they fixed this since the last time I tested it, however. A script to do this automagically would need to be inserted into each and every prim of the set, but is possible.
==Chris
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
12-28-2005 18:33
Actually, Im bored - Ill take this on :D
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
12-28-2005 19:12
LL Fixed the old holes in the build tools, i'm pretty sure you can't cheat anymore. And they fixed growing link distances to my knowledge.
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- Cyril Connolly

Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence.
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Oasis Perun
Registered User
Join date: 2 Oct 2005
Posts: 128
12-28-2005 20:55
i have a script that relinks group of prims one at a time in the scripting library.. it wont remember after re-rezzing b/c its based on keys now but a simple save voice command will resave the linkset..

/15/73/71754/1.html

maybe this will help.
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Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
12-29-2005 01:47
I agree with Strife. I wasn't really trying to cheat, just not thinking, but I had a floor that needed to get deeper. It linked fine when flat, but as I tried to stretch it the prims refused to grow in any of the ways I could get to it. When I stopped to think about it and look at the sizes I was playing with it was pretty clear it was going to complain about the link distances, and indeed when I unlinked, made them the right sizes and tried to relink I had to do it in two parts.
Ushuaia Tokugawa
Nobody of Consequence
Join date: 22 Mar 2005
Posts: 268
12-29-2005 02:10
From: Eloise Pasteur
I agree with Strife.


I disagree with both Strife and Eloise :) You can scale up a linked object to a size greater than the link distance allows with the build tools if you turn Use Grid off.

From: Christopher Omega
When an object is reconstructed (whenever the set crosses a sim border or is rezzed from inventory) the simulator has to re-link it, so if the set violated the linking rules beforehand, it will no longer be linked.


Add sim resets (this includes crashes and updates) to the list of events which will cause one of these kinds of objects to delink. This fact makes it even harder to try to script around because, if I recall correctly, no event handler is raised when a sim restarts.
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Ben Bacon
Registered User
Join date: 14 Jul 2005
Posts: 809
12-29-2005 02:21
As a work-around, frankenson, have you seen Crytsalshard's Rez-Foo which allows you to deal with large buids as though they were linked.
frankenson Melville
Registered User
Join date: 28 Oct 2005
Posts: 3
12-29-2005 18:37
Alright Ill check out the Script-Foo thing you mentioned and thanks again for all your input I really apreciate it.