automatic PERMISSION_CHANGE_LINKS?
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
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12-29-2004 13:22
The SL Wiki says: "This permission is used with the llRequestPermissions function and can only be requested of the object owner. When the function is called a dialog will pop up asking the owner if they wish for this object to be able link/unlink prims/objects. If the permission is granted then the script will be able to link itself to other prims/objects (of the same owner) using llCreateLink, or unlink itself using llBreakLink or llBreakAllLinks." Is there a way to get an automatic permission to allow the object unlink without me having to approve it each time? I don't want to have to get a confirmation dialog each time someone wants to do this...
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Harris Hare
Second Life Resident
Join date: 5 Nov 2004
Posts: 301
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12-29-2004 13:57
Your script only needs to ask this once of the owner when they first rez the object. It will then be able to link/unlink as many times as it wants without further permission. Even if the owner logs out of SL and comes back, their permission will remain as long as the object remains rezzed.
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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12-29-2004 23:04
The script just needs to be granted permissions once. If you take the object after it is granted permissions and the script doesn't reset on rez then you can rez it as many times as you want (at least this has been my findings when using an object rezzer).
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
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12-30-2004 03:44
So there isn't a way to give it automatic permissions without having to ask me even once? Can't I just force the permission_change_links to be approved or whatever?
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Kurt Zidane
Just Human
Join date: 1 Apr 2004
Posts: 636
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12-30-2004 03:54
if you could do that, they wouldn't be called permistions there are some commands that really should have permistion calls that don't.
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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12-30-2004 05:45
/nod like PERMISSION_TO_SPEAK  (clicks the no button when your av asks for permissions)
_____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
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12-30-2004 11:47
From: Kurt Zidane if you could do that, they wouldn't be called permistions there are some commands that really should have permistion calls that don't. Well, it should still be optional. See, I want to be able to allow people to destroy objects but they will be automatically put back together (like the domino script resets itself) after, say, the user leaves the lot. To be asked permission to destroy lots of objects would be quite...irritating.
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Issarlk Chatnoir
Cross L. apologist.
Join date: 3 Oct 2004
Posts: 424
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12-31-2004 02:55
From: Harris Hare Your script only needs to ask this once of the owner when they first rez the object. It will then be able to link/unlink as many times as it wants without further permission. Even if the owner logs out of SL and comes back, their permission will remain as long as the object remains rezzed. A note on this: when the owner is not around the object, the object can't link/unlink. So, for the owner it always works ok, but to passing visitors during her absence the objects will not work.
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Vincit omnia Chaos From: Flugelhorn McHenry Anyway, ignore me, just listen to the cow
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Kurt Zidane
Just Human
Join date: 1 Apr 2004
Posts: 636
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12-31-2004 05:43
I thought they fixed that.
well I would point out that ones you've granted the script permission, it contains that permission until you ask for new permissions. Thus you would only have it ask you ONES if it can do the voodoo that it dose so well.
BUT you could put a bunch of parts inside the object. Have the object rez those objects and then do some thing to hide it self. Like return to inventory, transparency 100, delete.
Thinking about the oddities of sls... I can delete an object with out permission, but I can't change it. Considering how one just rearranges the object, and the other remove it permanently, it dose seem kind of odd.
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Pedro Pendragon
Registered User
Join date: 15 Jan 2004
Posts: 77
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12-31-2004 09:32
kurt's right, scripts are now able to link/delink even if the owner is absent. (yay!)
and, yeah, what you said about being able to delete things... it'd be awfully nice to be able to MOVE things that are on my own land. if someone places an object and i don't mind it being there, but want it 2 meters to the left, it seems reasonable that i could do that.
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