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Access Script via UUID?

Adam Ramona
Registered User
Join date: 5 Jan 2005
Posts: 56
12-10-2007 13:51
Is there any way to tell an object to use a script identified by UUID, rather than having the script in the object's inventory? I'm just so tired of updating 40 objects every time I make a tiny modification to a script. It would be so much more efficient to update one script and have the changes recognised by all objects that use that script.

Cheers,
Adam
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
12-10-2007 15:00
I can't remember if the uuid for a script changes every time it's edited (I believe so)

even assuming it doesn't I don't know that you can give a script by uuid, I think it has to be by name (which would require some use of remote load script pin, from a separate object)

short answer AFAIK, nope
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