Hi All,
So I can make an object (in this case a little circular prim) which, when worn (HUD) and clicked, gets camera permissions and sends my camera off somewhere else to look at something else.
Now, what I'd like to do would be to duplicate that prim, making - for sake of argument - 20 camera positions, each represented by a small dot which can be clicked to reorient the camera. I'd then like to stick them all on a bigger HUD prim, giving me a HUD with 20 clickable cameras.
[ stop me if this isn't making any sense ]
I have a menu-driven version of this working already...
Now, I create a bigger HUD and I link my first camera 'dot' to it and I wear it, but the previously working camera dot appears now not to be able to get camera control permission. So, the questions:
1) Can I have the main HUD object request camera control permissions when the HUD is worn, and for that permission to carry through to the little dots linked on the main HUD object - or does each object need to do this? If permissions can be carried through to the other prims on the HUD, how is this achieved?
2) If it has to be done on an individual prim level, given that the individual prims are not 'physically worn' once they are part of the HUD (as far as I can see), what's the best way of setting each dot up so it gets permissions, before it's clicked to reprient the camera?
Thanks in advance,
DG