hi all,
this may be a dumb question, but is it possible to script a texture rotation to continually point-at the nearest AV within a given radius?
thanks!
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rotate texture using point-at? |
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Octal Khan
Putting the Mod in Modern
Join date: 14 Feb 2004
Posts: 116
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07-22-2006 01:53
hi all,
this may be a dumb question, but is it possible to script a texture rotation to continually point-at the nearest AV within a given radius? thanks! |
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Angela Salome
Registered User
Join date: 6 Oct 2005
Posts: 224
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07-22-2006 02:05
this may be a dumb question, but is it possible to script a texture rotation to continually point-at the nearest AV within a given radius? Yes. Consider what happens if the avatar is flying or is underground? |
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Octal Khan
Putting the Mod in Modern
Join date: 14 Feb 2004
Posts: 116
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07-22-2006 11:23
Yes. Consider what happens if the avatar is flying or is underground? Which orientation command? Is it something I should use with llSetTextureAnim or llRotate Texture? Basically Im trying to have a texture on a convex mirror fake a reflection by rotating to always orient to the viewer, so its fairly intimate and Im not too worried about flying or underground issues. But I cant figure out what the orientation or point-at syntax is...? thanks in advance ![]() |
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Brandon Chandler
Registered User
Join date: 15 Jul 2006
Posts: 9
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07-22-2006 15:31
From what it sounds like, you would probably want to avoid llRotateTexture, and use llOffsetTexture instead.
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