direction they all seem to be going south west never north east or any other direction ?
probably a quadrangle thing but anyone got the simple fix for this?
CODE
vector pos;
default
{
state_entry()
{
// set the die point for the thing to go to before it dies so it doesnt ghost
pos =(llGetLocalPos() +<0,0,400> );
}
on_rez(integer start_param)
{
llSetPos(llGetLocalPos() -<0,0,0.1> );
llSleep(1);
float randm;
float rand;
randm = -0.3+llFrand(0.15);
llSleep(0.2);
rand = -0.3+llFrand(0.15);
llSleep(0.2);
llSetPos(llGetLocalPos() +<randm,rand,0.5> );
randm = -0.3+llFrand(0.15);
llSleep(0.2);
rand = -0.3+llFrand(0.15);
llSleep(0.2);
llSetPos(llGetLocalPos() +<randm,rand,0.5> );
randm = -0.3+llFrand(0.15);
llSleep(0.2);
rand = -0.3+llFrand(0.15);
llSleep(0.2);
llSetPos(llGetLocalPos() +<randm,rand,0.5> );
randm = -0.3+llFrand(0.15);
llSleep(0.2);
rand = -0.3+llFrand(0.15);
llSleep(0.2);
llSetPos(llGetLocalPos() +<randm,rand,0.5> );
randm = -0.3+llFrand(0.15);
llSleep(0.2);
rand = -0.3+llFrand(0.15);
llSleep(0.2);
llSetPos(llGetLocalPos() +<randm,rand,0.5> );
randm = -0.3+llFrand(0.15);
llSleep(0.2);
rand = -0.3+llFrand(0.15);
llSleep(0.2);
llSetPos(llGetLocalPos() +<randm,rand,0.5> );
llSleep(6);
llParticleSystem([]);
llSleep(1);
llSetAlpha(0,ALL_SIDES);
do{llSetPos(pos);}while(llGetPos() != pos);
llSleep(5);
llSleep(1);
llDie();
llSleep(3);
llDie();
}
}
also if anyone could show me a smoother way to do the same thing that'd be cool
basicallt rezzing things that go up 3 or 4 meters and rez another thing then vanish.