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Anyway to enable physical for over 30 prims?

Menace Bookmite
Registered User
Join date: 16 Jun 2008
Posts: 24
06-22-2008 16:30
I made a tank that's over 30 prims and I was wondering if it's possible to make it driveable.
Dora Gustafson
Registered User
Join date: 13 Mar 2007
Posts: 779
06-22-2008 16:35
32 is max
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From Studio Dora
Crunch Underwood
Mr. Grown up, Go away sir
Join date: 25 Sep 2007
Posts: 624
06-22-2008 18:11
there are some script sets around which let you drive vehicles over 32 prims (eg. multimove for planes and airships). they can be a little buggy tho, best to try it out and see if you like it or can make it work for you.

-Crunch
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
06-22-2008 21:05
There are usually two approaches for this:

1.) Move the vehicle using non-physical movement (llSetPos(), llSetPrimitiveParams()) instead of physical movement or vehicle functions. This is tricky, can cause a lot of sim lag, doesn't give you nice smooth physical movement, and often results in the vehicle driving right through other objects.

2.) Make a section of the vehicle an attachment that the driver wears while driving the vehicle, and use high-priority animations (plus possibly animation overriding) to keep the attachment still and properly positioned (usually it attaches to the pelvis or stomach so that the position doesn't depend on the avatar's shape).

You're probably better off trimming prims somehow (e.g. use sculpties to replace existing parts with single-prim alternatives) instead of trying one of these.