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Roslyn Korobase
Registered User
Join date: 3 Mar 2007
Posts: 23
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04-01-2007 02:02
Hi eveyone,
Is it possible to override an owners chat via a script when they are wearing an object. What i would like to do is when the owner speaks to be able to change what is said or stop it completley. So far all i believe you can do is listen for the owner to speak then add somthing to the chat afterwards.
Many thanks for any help
Roz
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Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
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04-01-2007 02:04
You cannot prevent an avatar from chatting.
You can, however, have the avatar type their chat on a private channel that is listened to by the script and then spoken by the object in normal chat with the parts omitted.
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--AeonVox--Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
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Simil Miles
Creator
Join date: 1 Mar 2007
Posts: 300
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04-01-2007 18:33
Objects and avatars have a different message color, so even if the object is named like the avatar, it cannot be confused. The only way I know for a script to make an avatar speak is to use llDialog() on channel 0.
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Roslyn Korobase
Registered User
Join date: 3 Mar 2007
Posts: 23
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04-02-2007 01:19
Ok Thanks for the responses,
Looking through the functions, it did look like it was not possible but thought I would ask as I am fairly new to scripting and might have missed something.
Tnanks
Roz
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