Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Overiding chat

Roslyn Korobase
Registered User
Join date: 3 Mar 2007
Posts: 23
04-01-2007 02:02
Hi eveyone,

Is it possible to override an owners chat via a script when they are wearing an object. What i would like to do is when the owner speaks to be able to change what is said or stop it completley. So far all i believe you can do is listen for the owner to speak then add somthing to the chat afterwards.

Many thanks for any help

Roz
Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
04-01-2007 02:04
You cannot prevent an avatar from chatting.

You can, however, have the avatar type their chat on a private channel that is listened to by the script and then spoken by the object in normal chat with the parts omitted.
_____________________
--AeonVox--

Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
Simil Miles
Creator
Join date: 1 Mar 2007
Posts: 300
04-01-2007 18:33
Objects and avatars have a different message color, so even if the object is named like the avatar, it cannot be confused.

The only way I know for a script to make an avatar speak is to use llDialog() on channel 0.
_____________________
UnConWTech @ Flo (144, 84, 224) http://unconwtech.free.fr

SL books http://astore.amazon.com/secondlife-sl-20/

Need a beta tester for quality assurance ?
Need a translator for English, French, Spanish ?
Roslyn Korobase
Registered User
Join date: 3 Mar 2007
Posts: 23
04-02-2007 01:19
Ok Thanks for the responses,

Looking through the functions, it did look like it was not possible but thought I would ask as I am fairly new to scripting and might have missed something.

Tnanks

Roz