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Message limit for llSay

Neal McAlpine
Registered User
Join date: 24 Dec 2006
Posts: 33
02-23-2007 11:37
On one of the old wiki mirrors I found this:
"after approx. 4000 repeated says, llSay silently fails. and any use of llSay there on after in that simulator will be blocked with no notification or warning.

Is this still true and is it true for messages spoken on negative channel numbers (hearable only by objects)? That would kill the whole project I'm working on, in which I need a HUD and a node to send update requests / data to each other every 5 seconds). And I also don't want to blockade the whole sim, naturally.
Learjeff Innis
musician & coder
Join date: 27 Nov 2006
Posts: 817
02-23-2007 13:13
I can't answer your question.

Why would negative channels be any different from positive nonzero ones?
Neal McAlpine
Registered User
Join date: 24 Dec 2006
Posts: 33
02-24-2007 08:15
If I understood it correctly, only objects are able to talk on negative channels.
Just one less possibility for players to interfere :)
RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
02-24-2007 09:10
From: Neal McAlpine
On one of the old wiki mirrors I found this:
"after approx. 4000 repeated says, llSay silently fails. and any use of llSay there on after in that simulator will be blocked with no notification or warning.

Is this still true and is it true for messages spoken on negative channel numbers (hearable only by objects)? That would kill the whole project I'm working on, in which I need a HUD and a node to send update requests / data to each other every 5 seconds). And I also don't want to blockade the whole sim, naturally.


I don't believe this is still true, I recently had an object do well over 100,000 llSay() calls as part of a test I was doing, and it appeared to me that they all worked. It would be a trivial task for you to test this yourself.
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
02-24-2007 10:43
From: Neal McAlpine
If I understood it correctly, only objects are able to talk on negative channels.
Just one less possibility for players to interfere :)


im not quite awake yet but i beleive av's can speak on negitive channels when using llDailog buttons
Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
02-24-2007 12:02
From: Osgeld Barmy
im not quite awake yet but i beleive av's can speak on negitive channels when using llDailog buttons


That is correct. AV's just cannot type in /-1234 text