Kaede Skye
Second Life Resident
Join date: 6 Nov 2004
Posts: 3
|
11-08-2004 18:31
just to see if i could i made a script that replicated the object that contained it. i was surpised to find that it wroked... isn't this posibly destructive for the game. i mean it its very easy to make it start spawning things exponintally, and wouldn't that like crash the zone (or atleast make it really slow and tie up creation there)
just a thought
|
Ace Cassidy
Resident Bohemian
Join date: 5 Apr 2004
Posts: 1,228
|
11-08-2004 18:41
Replicating objects have been around for as long as I've been around. They're generally frowned upon for the reasons you state.
- Ace
_____________________
"Free your mind, and your ass will follow" - George Clinton
|
Al Bravo
Retired
Join date: 29 Jun 2004
Posts: 373
|
11-08-2004 18:59
The nice thing about LSL is you can do pretty much anything you want. The bad thing about LSL is that anybody can do pretty much anything they want. The trick is that as you really learn LSL and appreciate what you can do, you also learn not to mess up the system by releasing harmful code.
|
Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
|
11-08-2004 19:04
Besides, it doesn't exactly take Matlock or Jack McCoy to figure out who created something. The entire world knows who made the object, and the Lindens know what credit card corresponds to that author. This deters most of the obnoxious people who might do this.
|
Water Rogers
Registered User
Join date: 1 May 2003
Posts: 286
|
11-08-2004 19:53
From: Kaede Skye just to see if i could i made a script that replicated the object that contained it. i was surpised to find that it wroked... isn't this posibly destructive for the game. i mean it its very easy to make it start spawning things exponintally, and wouldn't that like crash the zone (or atleast make it really slow and tie up creation there)
just a thought yup.... expecially spawning things like cut tori's etc exponentially. The sim will go down, and you will get an IM from a linden after it comes back up warning you to be a bit more careful. Do it enough times, and you will get banned. And llRezObject() has been around much longer then i have. --Water.
_____________________
From: Philip Linden For the more technically minded - the problem is actually NOT the asset server (or 'asshat' as you prefer to affectionately call it herein).
|
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
|
11-09-2004 14:49
Not to make you too paranoid, the Lindens can also open up your inventory. So even if you did manage to fudge the fields they could still prove it was you. If you build a new and novel sim crasher (and don't take down the entire grid) the Lindens will turn a blind eye if you report how you did it. And if it's not novel they will likely find you and tell you so (it's a little freaky to be working and have a Linden drop out of the sky, then another about 30 min later).
The sims are really smart now. Each time a sim crashes it sends data off to a database and keeps a small local database of situations that crashed the sim. The it uses the local database to try and catch crashes before they happen (delete your object before the script finishes executing; no fun). Then after a number of sim crashes the sim is not brought back up and the techs come and investigate (they get paged). Think the number is like 20? Been a while since I tested this number...
Anyway don't go building sim crashers unless you want to get to know Dan & Kelly real well (FYI they won't tell you any privileged information).
_____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
|