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dynamic deeding of objects or rezzing deeded objects

Watty Berkson
Registered User
Join date: 8 Sep 2006
Posts: 9
09-21-2009 12:27
Hi all,

I want to llRezAtRoot() an object that needs to be deeded to the group because it is a display screen that needs to access llParcelMediaCommandList() functions since it resides on land deeded to a group. However, I can't find any LL command in the published LSL API to do this deeding dynamically. Can someone confirm this is impossible or perhaps suggest a workaround?

Can I get a deeded object into a non-deeded object's inventory somehow so that when the inventory object is rezzed, the ownership will already be setup properly?

Making the object permanently rezzed, deeding it to the group and then changing it's transparency instead is one thought but I really want to stick with the llRezAtRoot() function since we've built other things that use this technique as well and I'm trying to avoid too much additional special effort here.

Thanks for any ideas or suggestions.

- Watty
Kaluura Boa
Polygon Project
Join date: 27 Mar 2007
Posts: 194
09-22-2009 03:13
No, there is no way to deed dynamically an object, except through the manual intervention of an avatar.

No, you can't put a deeded object into a non-deeded object because, to do so, you'd have to take the deeded object into your inventory and that would "un-deed" it automatically. Groups don't have an inventory...

The best solution I've found so far is to have one deeded prim to do all the "talking to the land". All devices which need to use land powers then do not need to be deeded but only to send requests to the deeded prim which will do the "talking to the land". Simple...

So TVs, radios, security devices can be rezzed and derezzed at will.