I know that I can use llSetStatus to block any rotational motion. Is there any good way to block any translational motion, especially when I have rotational motion going?
Here is my problem. I am trying to initiate a swinging motion, with physics on, using llRotLookAt. Everything generally seems fine until I stop the rotational motion. Then there is drift. Btw, I have also set buoyancy to 1 and made the center of gravity very near the top.
Any suggestions?