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Dragon Keen
Registered User
Join date: 24 Apr 2006
Posts: 245
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04-15-2007 22:07
Anyone else experiencing a HUGE delay in emails to in-world objects? I've seen it vary from almost instantly, to over 3 hours within a day. I know the scripts are fine... they will eventually process an email. I've even tested it in multiple sims from multiple emails, experiencing delays all over the place. Try it yourself default { state_entry() { llSetTimerEvent(1); llGetNextEmail("", ""); } touch_start(integer total_number) { llSay(0, (string)llGetKey()); llGetNextEmail("", ""); } timer() { llGetNextEmail("", ""); } email(string time, string address, string subject, string message, integer num_remaining) { llSay(0, "Email received from " + address); if (num_remaining) llGetNextEmail("", ""); } }
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Thraxis Epsilon
Registered User
Join date: 31 Aug 2005
Posts: 211
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04-15-2007 22:31
From my test loop it seems the reliability of email from external objects into the game is fine in the mornings, ie. within seconds, with an occasional dip to 6 minutes or so. But later in the day, around 4PM pacific time, things start to go to hell. This seems to have started around the first part of April. My rather large log file from February 8 until the current date, tracing an e-mail every 30 minutes, is available at http://www.rpgstats.com/SL/maillog.txt
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Dragon Keen
Registered User
Join date: 24 Apr 2006
Posts: 245
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04-15-2007 23:04
From: Thraxis Epsilon From my test loop it seems the reliability of email from external objects into the game is fine in the mornings, ie. within seconds, with an occasional dip to 6 minutes or so. But later in the day, around 4PM pacific time, things start to go to hell. This seems to have started around the first part of April. My rather large log file from February 8 until the current date, tracing an e-mail every 30 minutes, is available at http://www.rpgstats.com/SL/maillog.txtthats good work... did you post it to LL so they can attempt to fix it?
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RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
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04-15-2007 23:24
From: Dragon Keen thats good work... did you post it to LL so they can attempt to fix it? I doubt it will make any difference to LL, but then again I doubt they already have such good quantitative data on that problem so it's well worth trying. It would certainly be a good thing for LL to fix, as many things people are building these days are enhanced by the ability to push data into SL, whereas a pull model is just inefficient or even completely unsuitable. Some vendors, for instance, could experience critical issues with a 6 hour delay for RL->SL emails.
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