Does anyone know the maximum rate at which an object can send IM's or Inventory items (to a list of avatars) before they are capped/blocked? I'm talking about capping/blocking on the sending side, not the receiving side. The KB indicates a cap for IMs of 5000 per hour, but there appears to also be a lower, short term limit.
I know that llInstantMessage sleeps the script for 2 seconds, however an object can have multiple scripts working in parallel, so there must be an object maximum rate (or perhaps a limit is imposed on the total from all objects under common ownership within a region).
Likewise llGiveInventory sleeps the script for 3 seconds (when giving avatars), but there must also be a maximum rate limit for multiple scripts within an object. I haven't seen any information about this limit.
Note also that there seems to be some contradictions between the Wiki's and reality about the script sleep time for llGiveInventory. The old wiki says its 3 seconds, the newer official wiki says it is zero, and an in-world test shows that its really 2 seconds (same as for IMs).
-Fred