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Making a craft that can be destroyed by collisions |
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Sator Canetti
Frustrated Catgirl
Join date: 20 Sep 2005
Posts: 130
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12-23-2005 09:48
I've tried scripting a craft I had been working on to be able to be shot down (it's used for team-based training) but every time I try to get it right the persons(s) sitting in it seem to go over the collision limit... are there any tips or pitfalls I should know?
Thank you! ![]() |
Escort DeFarge
Together
Join date: 18 Nov 2004
Posts: 681
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12-23-2005 10:01
Try llBreakAllLinks() on a physical object. Results are fun!
Good luck! /esc _____________________
http://slurl.com/secondlife/Together
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Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
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12-23-2005 12:10
You may want to filter out agent-caused collisions:
CODE
_____________________
Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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12-23-2005 12:16
Try llBreakAllLinks() on a physical object. Results are fun! Good luck! /esc Be careful with that, if the vehicle is like most link sets, many of the prims interpenitrate (intersect) one another. Havok tends to either crash the sim or shoot them at high velocities when interpenitrating systems turn physical. To avoid this, unlink the set only after youve set it to phantom. ==Chris _____________________
October 3rd is the Day Against DRM (Digital Restrictions Management), learn more at http://www.defectivebydesign.org/what_is_drm
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Sator Canetti
Frustrated Catgirl
Join date: 20 Sep 2005
Posts: 130
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12-23-2005 16:18
Be careful with that, if the vehicle is like most link sets, many of the prims interpenitrate (intersect) one another. Havok tends to either crash the sim or shoot them at high velocities when interpenitrating systems turn physical. To avoid this, unlink the set only after youve set it to phantom. ==Chris and that's why you would setpos everything away from everything else ![]() Thanks ![]() |