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Chaz Longstaff
Registered User
Join date: 11 Oct 2006
Posts: 685
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07-04-2007 16:03
kk this is supposed to be dead easy right? I can drop everything from inventory into a prim except a prim. [yep, that's right, i can even drop a script into a prim, even though the wiki says: "Scripts cannot be dropped onto a prim regardless of llAllowInventoryDrop state." http://wiki.secondlife.com/wiki/LlAllowInventoryDrop]But what I can't drop onto / into a prim is another prim. I can do textures, sounds, animations, gestures landmarks, notecards, etc. Is this all currently borked????? Or has all the multitude of repeated and repeated wiki information (which leads to another question, why so d*rn many??? it's not helpful) just forgotten to mention it can't accept prims. Script is nothing fancy: default { state_entry() { llAllowInventoryDrop(TRUE); } changed(integer a) { llAllowInventoryDrop(TRUE); } }
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Chaz Longstaff
Registered User
Join date: 11 Oct 2006
Posts: 685
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07-04-2007 16:29
kk solved. found this in google groups: "Um, sorry if this is too trivial, but did you remember to press [crtl] while dropping? As this is rather counter intuitive I'd suggest you also write that on the object so those who finally get to drop things onto it remember.  Boroondas " Tried it, and that's the trick: it does work if you hold down CTRL But, that's too obscure to expect users to know -- apparently not even the wiki writers know it, LOL So I'm just going to give it s miss as being anything useful for ordinary users. Scribbling it in crayon on the sides of everything I make really isn't on, LOL.
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Lyn Mimistrobell
(waiting)
Join date: 11 Jan 2007
Posts: 179
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07-05-2007 01:42
Remember that it'll work differently for the owner than for someone else. Only the owner can drop a script. Also, it'll have a different change trigger for owner or others.
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