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llSetSoundQueueing(TRUE) doesn't seem to work

AnnMarie Otoole
Addicted scripter
Join date: 6 Jan 2007
Posts: 162
03-18-2007 23:36
llSetSoundQueueing(TRUE);
llPlaySound("MyPing",1.0);
llPlaySound("MyPing",1.0);

will only Ping once.

Am I doing something wrong or any work arounds?
RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
03-18-2007 23:44
LL broke this during a recent update, and as far as I have seen they have no plans to fix it :/

If I have missed something, and someone actually knows where they acknowledge this and say they plan to fix it, I would surely love to be proven wrong.
_____________________
Jerry Martin
Registered User
Join date: 2 Oct 2005
Posts: 33
llStopsound
03-19-2007 01:06
Give that a try and or llTriggerSound with a llSleep(5.0) or however long your sound clip is . Some of my stuff use that and still works , however who knows for how long the way things been going in sl


llSetSoundQueueing(TRUE);
llPlaySound("MyPing",1.0);
llStopSound
llPlaySound("MyPing",1.0);

This will play the 1st clip before going on to next , I think what you might be hearing is both clips playing at the same time , makes you think you only hear the 1st clip .