From: Gary Hazlitt
Hi there,
Hi! I'm currently working on a racing system and you can see the current test version at Les White's Mooz sim. It will be a commercial product hopefully out within a week. It doesn't do everything you have listed but is probably the most advanced system currently around. I'm in the middle of a last rewrite (to add a few features and further optimisations) before final testing for the 1.0 release.
From: Gary Hazlitt
1 There will be a leader board for the top 10 times - avatar name and time
Has this and also a qualification mode which will support ranking fastest laps for up to 100 racers across a number of heats.
From: Gary Hazlitt
3 They will have to pass through four other sensors around the course (to stop cheating) but also read out to them sub lap times - as they try to beat other times
It doesn't have this. There was a conscious decision not to include this feature to keep active scripts, listeners etc as low as possible, leaving valuable resources for the vehicles. There is a small anti-cheating mechanism in that a minimum lap time can be set which prevents laps under that threshold.
From: Gary Hazlitt
Notes: the track is one direction only - so the first sensor can only be triggered if travelling the right way -so probably two connected prims there.
Unfortunately, there is a problem with using linked prims with llVolumeDetect (
http://lslwiki.com/lslwiki/wakka.php?wakka=llDetectedLinkNumber) which means this would need to be done via two objects communicating via whisper. Again it was decided that the cost of implementation (in sim resources) outweighed the benefit of automating something the race marshals should catch.
Other features:
The gate is reversible via menu so will support racing in either direction.
Endurance mode (currently being added) to allow timed races where most laps done decides the winner.
Team mode (also under development) to allow multiple racers to register for a single team, allowing for races with racer changes.
Practice mode, times all comers without need to register.
Rental vehicle support - needs small modification to vehicle scripts (as per Winter's Go-Go cart problem)
Custom starting gates. comes with a straight and staggered gate for ground tracks, others can be added easily.
IM/Email race stats.
Default config supports 10 racers. This can easily be increased if needed.
Feel free to contact me if you need further info.