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Melvin Rowlands
Registered User
Join date: 1 Sep 2007
Posts: 12
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11-14-2007 22:55
Is there some way to calculate how much force I'd need to push an object a certain distance? Is this perhaps affected by buoyancy (and friction???) and whether I use applyimpulse or push object? Thanks.
Err, I should mention, if I use push object the object is going to be pushing itself, so there won't be the distance issue with push object.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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11-14-2007 23:18
why not use llMoveToTarget instead? might be an easier solution
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Melvin Rowlands
Registered User
Join date: 1 Sep 2007
Posts: 12
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11-14-2007 23:21
Just in some cases, movetotarget won't suffice for what I'm doing
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Shyan Graves
Registered User
Join date: 10 Feb 2007
Posts: 52
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11-15-2007 00:50
maybe these two links will help you, or point you in the right direction. I do not know anything about llPushObject, just stumbled over the information  ))  Shyan
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Siro Mfume
XD
Join date: 5 Aug 2004
Posts: 747
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11-15-2007 05:26
From: Melvin Rowlands Just in some cases, movetotarget won't suffice for what I'm doing Sure it will, just move in 50m increments (unless you're moving a massive object anyway). Or you could use llApplyImpulse: http://lslwiki.net/lslwiki/wakka.php?wakka=llApplyImpulseOr even the vehicle motors: http://lslwiki.net/lslwiki/wakka.php?wakka=vehiclesand you may or may not need a primer on physics: http://lslwiki.net/lslwiki/wakka.php?wakka=physics
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