Using a menu script, loads of buttons only i can use, and only active 10 sec after touch, sends msg's to other script . to do stuff, wich it doesnt, tested a simple script and it do revice them.
Just baffled how to make the recive script actually do something if it recives a command from the sender
CODE
default
{
link_message(integer sender_num,integer num,string str,key id)
{
llSay(0,str);
}
}
This is the one i tested to see if the text actually came to the prim i wanted it to (it did)
Now to figure out how to actually make something like this
CODE
default
{
state_entry()
{
link_message(integer sender_num, integer num, string str, key id)
}
listen(integer channel, string name, key id, string text)
{
if(text=="wallon"){
llSetAlpha(1.0,3);
}
if(text=="walloff"){
llSetAlpha(0.2,3);
}
}
}
I have no idea how to do this and i know that one wont work,, trying to get rid of active scripts (the menu one i found on here turns off after 10 sec)
The sender script uses
button 1 - llMessageLinked(LINK_SET,0,"get instant banned",NULL_KEY);
button 2 - llMessageLinked(LINK_SET,0,"make someone neg rate me",NULL_KEY);
(ok not really those commands but you get the idea

Wiki really need more script tips , i tried a few days now trying alot of things , looking at other peoples script (not many out there)
Eehhh anyone got a idea how to make this work