collision script ~ avatars bump ~
Are there some suggestions?
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collision |
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Ava Velde
Registered User
Join date: 17 Jan 2009
Posts: 310
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06-19-2009 01:33
collision script ~ avatars bump ~
Are there some suggestions? |
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Dora Gustafson
Registered User
Join date: 13 Mar 2007
Posts: 779
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06-19-2009 02:01
Make a script that starts playing a sound when the collision event happens.
Put the script in a prim Attach the prim to your Avatar See: http://www.lslwiki.net/lslwiki/wakka.php?wakka=collisions and: http://www.lslwiki.net/lslwiki/wakka.php?wakka=sound (if you wait a little longer someone in the forum is going to give you a free script I bet )_____________________
From Studio Dora
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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06-19-2009 10:03
Well, you'll probably want to filter on the type of the thing you collide with. Something like (in an attachment):
CODE
EDIT: Otherwise you could just use llCollisionSound(). See http://www.lslwiki.net/lslwiki/wakka.php?wakka=llCollisionSound |
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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06-19-2009 13:01
does collision sound respond in attachments? I forget..
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Ava Velde
Registered User
Join date: 17 Jan 2009
Posts: 310
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06-26-2009 11:38
Well, you'll probably want to filter on the type of the thing you collide with. Something like (in an attachment): CODE
EDIT: Otherwise you could just use llCollisionSound(). See http://www.lslwiki.net/lslwiki/wakka.php?wakka=llCollisionSound Trigger sound works with collision - thank u! |