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Grafikimon Oh
Grafik Design
Join date: 1 Feb 2007
Posts: 35
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02-11-2007 14:57
I want to make a object rotate around a point but not neccessarily its center.
for example if you hand a ring around your wrist and began to spin your wrist the ring would spin at the point of contact not the actual center of the ring.
is this possible?
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AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
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02-11-2007 17:30
To do it client-side you need to have the root prim of the object at the centre of rotation, so add a transparent one if there isn't one there. Server-side you can do it like this: offsetRot(vector rotPoint, rotation rotAngle) { rotation newRot = llGetRot() * rotAngle; vector currentPos = llGetPos(); vector newPos = rotPoint + ((currentPos - rotPoint) * rotAngle);
llSetPrimitiveParams([PRIM_POSITION, newPos, PRIM_ROTATION, newRot]); }
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Grafikimon Oh
Grafik Design
Join date: 1 Feb 2007
Posts: 35
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02-11-2007 18:51
one of those headaches i guess. using an extra prim or using a a complex script.
which is the better way to go system wise.
thanks for the code. I'll get it working and see how it goes
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