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WARNING: Running and Not Running issue

Lasivian Leandros
Hopelessly Obsessed
Join date: 11 Jul 2005
Posts: 238
08-26-2006 15:04
I have found in the current version if you remove a script from a prim that is set not-running, and then place it in a prim from your inventory it will set itself to running.

Some might say "Well, so what?" but for scripts that do actions like llRemoveInventory or llDie and are meant to be not-running by default this is a real problem.
_____________________
From: someone
"SL is getting to be like a beat up old car with a faulty engine which keeps getting a nice fresh layer of paint added on, while the engine continues to be completely unreliable." - Kex Godel
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
08-26-2006 15:20
Bug-reported it?
Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
08-27-2006 10:02
This is the way it's always worked. If you want to drag a script into a prim and have it start off not running, hold control while you drag it. Yay for undocumented features!