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Standing up from a pose ball

Kyia LeMay
Registered User
Join date: 12 Dec 2004
Posts: 11
01-31-2005 09:46
Is there a script that keeps your avatar from jumping off poseballs when you press stand up? I would like my avatar to just graceflly stand up, rather then jump over my object and a few feet away. Is this possible?
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
01-31-2005 10:09
Make the poseball phantom? That might help.

Sorry! The administrator has specified that users can only post one message every 30 seconds.
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Rysidian Rubio
Ruby Red Head
Join date: 14 Jan 2004
Posts: 263
01-31-2005 21:56
Making the poseball phantom won't do much since if it's linked to the sofa (or whatever object) then it will become non phantom anyway unless the whole linked object is phantom.

What I have done in the past is move the poseball down slightly and use an offset in the poseball script to put you in the correct spot.
Just use llSitTarget(offset, ZERO_ROTATION)
with something like offset = <0,0,0.5>

Usually this means that when you stop sitting you aren't inside the poseball so you don't get flung up etc.
Walker Spaight
Raving Correspondent
Join date: 2 Jan 2005
Posts: 281
02-01-2005 05:42
yes but sometimes you end up standing on the chair or whatever.

Is it possible to capture the "stand up" event and repos the avatar at a place where he/she won't be jumping off pose balls or getting footprints all over the sofa?

Maybe capturing the change in # of linked objects when the avi unsits. The script should still have the avi's key. If the anim permissions lapse when the avi unsits, you could just ask for them again, keep them long enough to stand the avi on a flat spot, and release them. No idea whether this would work, but if I ever get a free minute I'll try it and report back.

(Please someone shoot down this idea before I get a chance, though, so I don't actually have to add one more thing to my list of interesting things to do in SL, it's full enough already.)
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
02-01-2005 05:45
From: Kyia LeMay
Is there a script that keeps your avatar from jumping off poseballs when you press stand up? I would like my avatar to just graceflly stand up, rather then jump over my object and a few feet away. Is this possible?


Kyia, I've had this thoughtline in mind for quite some time too. It doesn't seem like such a big deal to some on the surface, but it calls into mind a more immersive approach. "Gracefully" is the word I would have chosen too, and I'm happy you posted about this. :)
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Kyia LeMay
Registered User
Join date: 12 Dec 2004
Posts: 11
02-01-2005 09:41
Thank you for your input guys. :) I will try and lower the poseball some more and play with the offsets. I hope it works, because I am so tired of seeing my avatar fly off and down my moutain. I would like to set my item for sale, but want to fix this as it frustrates me.
Mike Zidane
Registered User
Join date: 10 Apr 2004
Posts: 255
02-01-2005 09:58
I don't think it's going to work. The stuff I make uses animations and you don't really sit on anything... you stand next to it. And it still bumps you off.

Two things:

1. You always get bumped off in the same direction. It's north or east or something, but it's always the same. If you position your furniture the right way, you can prevent the bump from being too bad.

2. Furniture should be phantom anyway. We don't have the manuverablility to easily navigate a crowded room. Making your furniture phantom doesn't automatically mean that people walk through all your furniture, because they probably don't realize they can. But what it does mean is that when people are trying to walk around it, they will be able to do so without getting hung up on it.

You might also want to experiment with more animations. have a walkup and a sit down animation... and run them together. That way you can have your sit target off the furniture all together if you are slick enough about it.
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Kyia LeMay
Registered User
Join date: 12 Dec 2004
Posts: 11
02-01-2005 10:27
I am a new builder, and this is really my first attempt at a piece of furniture. I just notice that in my case, the bump is particularly bad, and in other people furniture not as bad. I don't know if it is due to the shape or possinly the position like you mentioned. Mike, I would like to see some of your furniture ingame, so I can get an idea of what you are talking about. I have tried to make the roof of my gazebo phantom, but when I link all the pieces, it looses that ability. So now I will try making it all phantom and see how that works. Thanks again for any and all suggestions :)
Mike Zidane
Registered User
Join date: 10 Apr 2004
Posts: 255
02-01-2005 10:33
Just try rotating it first. If you furniture is facing south, and you get bumped off to the north, that's going to look pretty much exactly like shit, I'm afraid. My shop is called Terrapin Station and you can find it places. I'd love to have you come out. I'll give ya the tour and all that stuff.

If you want to have a phantom roof on your gazebo, you'll have to keep it unlinked from the rest of the build, and locked in place. This is probably the best solution for you, because if your gazebo as a base platform, and it's phantom, you won't be able to stand on it.

Good luck :)
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Kurt Zidane
Just Human
Join date: 1 Apr 2004
Posts: 636
02-01-2005 10:43
I've been meaning to experiment with transition animations. Couple thoughts if there was an animation que it would be easy. It's hard to guess because with lag, and some times low speed computer, and other factors can make an animation take a minute or more to start.