I was originally going to message Andrew Linden about this, but I'll also post it here in case anybody has any ideas about how to solve this problem.
To begin, here's some of my code:
CODE
default
{
state_entry()
{
// do nothing useful here
}
touch_start(integer num_times)
{
// when touched, push the toucher upward
llPushObject(llDetectedKey(0), <0,0,30>, ZERO_VECTOR, FALSE);
}
}
Now, that is supposed to send the person who touched the object into the air when they touch it. However, I find that when I wear the object as an attachment with this script, it only works in the case that I am on my own land. I have tried this in other areas that are also push-enabled, but absolutely nothing happens.
Is something going on with llPushObject or am I just not seeing something?
I'm alive, kicking, awesome, and scripting!