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Mitzie Mohr
Registered User
Join date: 10 Feb 2007
Posts: 10
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11-27-2007 09:38
I have an object that contains the following script:
string song = "http://1c1.sc.liquidcompas.cc:9028"
default { state_entry() llSetParcelMusicURL(song); } }
It works fine for setting my land, but when I give it to someone, they have to open the script in the object and hit "RESET" for it to work on their land. What am I missing?
Thanks!
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Debbie Trilling
Our Lady of Peenemünde
Join date: 17 Oct 2006
Posts: 434
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11-27-2007 09:46
Within default add: From: someone
on_rez(integer Params} { llResetScript(); }
This will cause the script to reset every time it's object is rezzed. You could also add: From: someone
changed( integer change ) { if(change & CHANGED_OWNER ) { // reset script on change of owner llResetScript(); } }
which causes the script to reset on change of owner. Good luck 
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Eragon Writer
Registered User
Join date: 30 May 2007
Posts: 6
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Help - (Reset Script)
12-17-2007 18:59
I would like for this script to reset every few minutes ... Can someone please put this in this code... I have gone crazy searching it. Needs to reset every 60 , 90, or 120 seconds. Or longer ..please help with this simple code.
default { state_entry() { llVolumeDetect(TRUE); //set clear } collision_start(integer total_number) { llSetTimerEvent(10.0); // generate a timer event every 10 second } timer() { llVolumeDetect(FALSE); // set solid } }
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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12-17-2007 21:15
since you're already running a timer just insert a global variable that increments each time, test when it reaches 2 then call reset
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