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Need help with "A Smart 'Texture' Script"

Tre Giles
Registered User
Join date: 16 Dec 2005
Posts: 294
09-19-2007 14:13
Hello world!

I know that if I tried hard enough I could figure it out and make one, but I just don't have the kind of time (lol).

I have a few different textures with a full alphabet on them, and they are all in nice little fonts etc.

I need to know a general way that these work (I know that each textures' letters are spaced differently, thats why I just need the general idea)

I'll have a prim that'll be for the alphabet texture, and a single texture will have all the alphabet characters on it spaced evenly. How would I go about getting a script to rezise the texture (zoom in) and to offset the texture so it displays the correct letter.

Anyone know how to make one of these "smart" scripts?

XyText does it, but I seem to have misplaced the plywood cube that I put it in.

Thx in advance :D
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
09-19-2007 18:02
From: Tre Giles
... XyText does it, but I seem to have misplaced the plywood cube that I put it in.
Might start with .
Tre Giles
Registered User
Join date: 16 Dec 2005
Posts: 294
09-20-2007 15:31
From: Qie Niangao


Thx for that!

For some reason my searches wouldn't turn up anything useful in terms of XyText on these forums.