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Head in the llClouds

Goapinoa Primeau
Addict
Join date: 29 Jun 2006
Posts: 58
08-15-2006 01:30
I notice many people have written that llCloud is broken

Can someone tell me about it??

What does it do/not do? How does it work?

Id like to model the clouds, llclouds return seems to fluctuate pretty quick, do they really change this fast?

When i call llCloud, am i getting the density of clouds above the scripted object?, its not at current position surely, as stated on the wiki, there arent any clouds on the floor!

Is the z param relevant in the offset param, since the clouds are at a set height??
nand Nerd
Flexi Fanatic
Join date: 4 Oct 2005
Posts: 427
08-15-2006 05:05
Let the wiki be your friend:
http://secondlife.com/badgeo/wakka.php?wakka=weather
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Monkey Edge
Registered User
Join date: 23 Apr 2005
Posts: 69
08-15-2006 10:34
well for some scripts im working on im using llCloud so lets see if i can help

my theory is that the olny relevent part is the x and y since the clouds are basically 1 big grid and start at <0,0,0> and go up to infinite, but thats my theory i dont know if its right and i havent tested but since objects on the ground detect clouds
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
08-15-2006 22:37
As stated on the 'llCloud()' page: http://secondlife.com/badgeo/wakka.php?wakka=llCloud