no, i ment as in you sit on it and it still teleports even though the telport script has been removed. i've check every prim and a friend is doing the same now for me, but so far haven't found it incase it's hiding in one.
here was the script that was in it before, i don't know if the sit text still acts the same as the floating one but the sit text turned back to sit instead of teleport after i deleted it:
default
{
state_entry()
{
llSetSitText("Teleport"

;
//Sit target coordinates are <X, Y, Z> change the numbers to change where you end up.
llSitTarget(<13,119,40>, ZERO_ROTATION);
llSetCameraEyeOffset(<-8.0, 0.0, 47.0>

;
// it's usually best to match the camera offset to your sit target
llSetCameraAtOffset(<0,0,45>

;
}
changed(integer change)
{
if (CHANGED_LINK)
{
key agent = llAvatarOnSitTarget();
if (agent)
{
llUnSit( agent);
llPushObject(agent, <0,0,10>, ZERO_VECTOR, FALSE);
}
else
{
}
}
}
}