Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

SMOOTH Animation and Texture Repeats

Bodhisatva Paperclip
Tip: Savor pie, bald chap
Join date: 12 Jan 2007
Posts: 970
04-15-2007 14:45
I've made a fountain and found the cylinder is the only prim that I can get the right shape I want. I rotate the texture 90 degrees and increase the x and y repeats. The problem is when I use the stock animation script in my library it resets the number of repeats of the texture to 1 per face, at least I think that's the problem. It looks all stretched. I've got notes for what all the numbers after "ANIM_ON | SMOOTH" mean but none of them seem to address the problem. Is there another animation I could use or some variable I could add that would allow more repeats per face?


Thanks!
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
04-15-2007 17:33
Hopefully somebody will probably come up with a good example but, until then, you want to mask in the SCALE mode and play with the start and length params to llSetTextureAnim.

http://rpgstats.com/wiki/index.php?title=LlSetTextureAnim

IIRC, things didn't work out the way I exected when using SCALE but a little playing around got things right..