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sounds and Animations coding for scripts |
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LaZy Hulka
Registered User
Join date: 11 Apr 2006
Posts: 32
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07-05-2006 01:21
I see scripts that have animations and sound put in them. Like a weapon scripts. I just want to know how do you get the coding for the sound/animations. Do you need fall Copy/modify/Transfer rights too.
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Thili Playfair
Registered User
Join date: 18 Aug 2004
Posts: 2,417
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07-05-2006 01:39
For sound you dont really need them inside a prim to play, you can use uuid , right click on a wav sound you have in inventory, copy uuid, and use that.
looks something like this b3ff3bb6-9c7e-6b86-bf27-df6ax45c4c71 llPlaySound(string sound, float volume) Animations need to be inside prims to start tho, if you plan on selling items most should use > modify , copy , no transfer tho copy can vary, but its annoying to mess up and have no spare to go back to , so copy is nice. |
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Velvet Tripp
Temptress
Join date: 4 May 2006
Posts: 51
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07-05-2006 02:56
Quite interesting, Thili Playfair, but let me sum it up again: You dont need to put a copy of the sound-file INTO a creation to actully let the creation play that sound? But it is vitally important to the creation, that the sound the creation uses will stay in the creators inventory as long as one will use that creation?
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Thili Playfair
Registered User
Join date: 18 Aug 2004
Posts: 2,417
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07-05-2006 03:39
Nah doesnt matter who has the sound as long as you have the uuid, you can play it
Looped http://secondlife.com/badgeo/wakka.php?wakka=llLoopSound Normal http://secondlife.com/badgeo/wakka.php?wakka=llPlaySound |