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problems with rotation script |
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Mauve Binder
Registered User
Join date: 24 Jan 2008
Posts: 6
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05-16-2008 22:32
It would appear that all of my items made before and after the latest update using my favourite rotation script, rotate no longer. Taking the item back into inventory and/or resetting the scripts doesnt seem to be doing any good to fix the problem. What do I do? rescript the items? any insight or advice would be greatly appreciated.
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Incony Hathaway
Registered User
Join date: 18 Feb 2007
Posts: 235
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05-16-2008 22:43
post the script....
then we might see the problem?example: default { state_entry() { llTargetOmega(<0,0,0.4>,PI,1.0); } } the three numbers inside < > are x , y , z so this shows rotation at 0.4 one way.. it could be -0.4 for example too |
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Mauve Binder
Registered User
Join date: 24 Jan 2008
Posts: 6
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script problem
05-17-2008 08:45
here is the script that I have been using:
default { state_entry() { llTargetOmega(<0,0,1>,-0.1,1.0); } } that being said, the two scripts that I reset last night appear to be still rotating. ) |
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Incony Hathaway
Registered User
Join date: 18 Feb 2007
Posts: 235
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05-17-2008 09:07
Understands, i have had rotating objects stop too,its a peculiarity of SL, sometimes one doesnt even need to reset the script, just highlighting edit and letting go, restarts it.
ive nothing more to offer.. ![]() |
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Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
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05-17-2008 09:56
it's a known issue in SL that llTargetOmega() is borked at the moment.
https://jira.secondlife.com/browse/VWR-2498 A way to cheat the fix is to insert llSetText ("",<1,1,1>,1); into the script to force a viewer update. This seems to be an issue with certain video cards/drivers. It's a simple quick fix to the problem, and ensures the object will continue to rotate for everyone. Hope that helps. |
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Mauve Binder
Registered User
Join date: 24 Jan 2008
Posts: 6
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rotation script
05-17-2008 18:01
one of the scripts I reset last night is still going, the other isnt... sigh... i will try the insert, ty Johan... where do i insert that into the script? at the end of what is there already?
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Mrc Homewood
Mentor of Randomness
Join date: 24 Feb 2007
Posts: 779
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05-17-2008 19:04
there is a known bug with llTargetOmega it will stop and start at random times randomly
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Mauve Binder
Registered User
Join date: 24 Jan 2008
Posts: 6
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script rotation
05-17-2008 19:31
ok, so is there maybe another script I should use instead?
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
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05-18-2008 00:13
you can use a timer, and llSetRot.. the rotation will be jaggy though. I've been experimenting with using a timer, and llSetRot AND toggling on and off llTargetOmega on a 1 second basis...
The results are VERY promising. Not exactly a smooth look, but it;'s really cool. _____________________
![]() ● Inworld Store: http://slurl.eclectic-randomness.com ● Website: http://www.eclectic-randomness.com ● Twitter: @WinterVentura |