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Prim qualities and scripting

Xylo Quisling
Registered User
Join date: 1 Feb 2007
Posts: 146
03-29-2007 00:54
Is it possible to change some usually unchangeable prim qualities through scripting? I.e., is there a script that can increase 'hollow' to over 95?

Anyone know?
Seidr Giha
Registered User
Join date: 21 Mar 2007
Posts: 8
03-29-2007 01:50
I believe you can change prim parameters using the llSetPrimitiveParams function:
http://wiki.secondlife.com/wiki/LlSetPrimitiveParams

http://rpgstats.com/wiki/index.php?title=LlSetPrimitiveParams

Check out PRIM_TYPE at the bottom of the second wiki.

Whether you can increase hollow to 95+ I do not know.
Xylo Quisling
Registered User
Join date: 1 Feb 2007
Posts: 146
03-29-2007 03:29
Alright, thank you, Seidr, will look into it.
Xylo Quisling
Registered User
Join date: 1 Feb 2007
Posts: 146
03-29-2007 03:58
Update: No, it doesn't seem to be possible.
nand Nerd
Flexi Fanatic
Join date: 4 Oct 2005
Posts: 427
03-29-2007 08:20
Not sure if this counts but llSetAlpha and the other associated functions can set an object/surface completely transparent whereas the in-world tools have a range of 0 to 95% transparency.

But perhaps you're looking for Prim Torture.
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Xylo Quisling
Registered User
Join date: 1 Feb 2007
Posts: 146
03-29-2007 16:08
That isn't what I was looking for, but quite useful to know, anyway. Thank you.

Xylo
Sys Slade
Registered User
Join date: 15 Feb 2007
Posts: 626
03-29-2007 17:20
I don't know about setting hollow above 95, but you can check out this link for messing with other settings that you can't set with the editor:

http://rpgstats.com/wiki/index.php?title=LibraryPrimTorture