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Sabrina Doolittle
Registered User
Join date: 15 Nov 2005
Posts: 214
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03-28-2006 10:07
There must be a script for this somewhere but I can't seem to locate it. If someone could help me find it, or failing that, quote me for scripting it, that would be very cool  I need a posing stand into which I can chuck a large number of poses. I'd like to add two arrows on the front to allow the person standing (technically, sitting) on the posing stand to flick through them, thereby posing their avatar through all the poses, one by one. There are animation vendors that do this, except I don't need to sell poses, just shuffle through them on a stand. Thanks 
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Phil Cinquetti
Registered User
Join date: 28 May 2005
Posts: 13
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03-28-2006 10:10
From: Sabrina Doolittle There must be a script for this somewhere but I can't seem to locate it. If someone could help me find it, or failing that, quote me for scripting it, that would be very cool  I need a posing stand into which I can chuck a large number of poses. I'd like to add two arrows on the front to allow the person standing (technically, sitting) on the posing stand to flick through them, thereby posting their avatar. There are animation vendors that do this, except I don't need to sell poses, just shuffle through them on a stand. Thanks  There is a free pose stand at my shop in Rutz - script written by teddy Wishbringer
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Sabrina Doolittle
Registered User
Join date: 15 Nov 2005
Posts: 214
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03-28-2006 10:28
Thanks! Ok, I just went to your shop in Rutz, and on the ground floor I saw a posing stand (standard arms out, legs apart, adjust your prims sort of thing), which isn't what I need; and a stand for animation previews - you get on it, click through the animations, and buy one. That's more like what I need, without the buying part.
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Feynt Mistral
Registered User
Join date: 24 Sep 2005
Posts: 551
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03-28-2006 12:33
TeaZers University teaches how to make your own pose stand. I'm pretty sure it's not a multi-pose stand however, but you could use that as a base for adding the functionality. It's actually very simple, you use llGetInventoryNumber(INVENTORY_ANIMATION) to figure out how many animations you have, have a global integer that you'll use as a position marker, and a list which you'll populate with successive calls to llGetInventoryName(INVENTORY_ANIMATION, x) (x being a gradually increasing number, like say a for loop integer).
When you click on your left button it sends a link message to reduce the global integer by 1 and then play the animation found at that position in the list, and likewise pressing right sends a link message to increase the integer by 1.
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Sabrina Doolittle
Registered User
Join date: 15 Nov 2005
Posts: 214
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03-28-2006 12:35
Excellent! I have a base stand with multi-poses to work with, so I'll just add the buttons next  Thanks so much 
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Falcao Vega
Hands off the unguent
Join date: 24 Jan 2006
Posts: 66
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03-28-2006 12:54
Actually that Teddy Wishbringer script is in the library: /15/26/92321/1.htmlI just made mine last night--easy beyond belief, and, best of all, it holds onto the last pose if you get off, change clothes and get back on.
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Teddy Wishbringer
Snuggly Bear Cub
Join date: 28 Nov 2004
Posts: 208
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03-28-2006 13:17
Hehe.. that's why I made it.. I had 256 freebie poses in my inventory.. it was such a pain to go through them one at a time from the inventory list.. I needed a better solution.  Glad people are finding use for it.. makes me happy. 
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