Jenni Darkwatch
Registered User
Join date: 21 Jun 2009
Posts: 25
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12-27-2009 00:02
Hi
I've been trying to get a ground-level speed boost going. Somehow it's flaky for me, unless I use some rather odd workarounds.
I tried these methods: -> llSetForce -> llPushObject
Both have the same issue. At ground level, if I hold the forward key, the forward boost is there but very jerky. It appears like something is counteracting the forward boost.
Oddly, if I simply jump or fly, the same restriction is NOT there.
Am I missing something obvious? Or approaching the thing all wrong?
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Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
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12-27-2009 00:34
From: Jenni Darkwatch Hi
I've been trying to get a ground-level speed boost going. Somehow it's flaky for me, unless I use some rather odd workarounds.
I tried these methods: -> llSetForce -> llPushObject
Both have the same issue. At ground level, if I hold the forward key, the forward boost is there but very jerky. It appears like something is counteracting the forward boost.
Oddly, if I simply jump or fly, the same restriction is NOT there.
Am I missing something obvious? Or approaching the thing all wrong? The friction of your feet on the ground.
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Jenni Darkwatch
Registered User
Join date: 21 Jun 2009
Posts: 25
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12-27-2009 01:08
From: Johan Laurasia The friction of your feet on the ground. Any way around this? I've seen av's that use speed boosts... how do they do it?
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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12-27-2009 02:26
llMoveToTarget or NPV are better choices for less jerky movement
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Jack Abraham
Lantern By Day
Join date: 11 Apr 2008
Posts: 113
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12-27-2009 12:06
You're probably also running into SVC-1179 and/or SVC-2513, both of which mess up physics for avatars pretty badly.
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Jenni Darkwatch
Registered User
Join date: 21 Jun 2009
Posts: 25
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12-27-2009 12:37
From: Void Singer llMoveToTarget or NPV are better choices for less jerky movement Thanks, I'll try that.
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Jenni Darkwatch
Registered User
Join date: 21 Jun 2009
Posts: 25
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12-27-2009 12:40
From: Jack Abraham You're probably also running into SVC-1179 and/or SVC-2513, both of which mess up physics for avatars pretty badly. Ouch. That's one ugly bug or two.
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