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Speed Boost at ground level? How?

Jenni Darkwatch
Registered User
Join date: 21 Jun 2009
Posts: 25
12-27-2009 00:02
Hi

I've been trying to get a ground-level speed boost going. Somehow it's flaky for me, unless I use some rather odd workarounds.

I tried these methods:
-> llSetForce
-> llPushObject

Both have the same issue. At ground level, if I hold the forward key, the forward boost is there but very jerky. It appears like something is counteracting the forward boost.

Oddly, if I simply jump or fly, the same restriction is NOT there.

Am I missing something obvious? Or approaching the thing all wrong?
Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
12-27-2009 00:34
From: Jenni Darkwatch
Hi

I've been trying to get a ground-level speed boost going. Somehow it's flaky for me, unless I use some rather odd workarounds.

I tried these methods:
-> llSetForce
-> llPushObject

Both have the same issue. At ground level, if I hold the forward key, the forward boost is there but very jerky. It appears like something is counteracting the forward boost.

Oddly, if I simply jump or fly, the same restriction is NOT there.

Am I missing something obvious? Or approaching the thing all wrong?


The friction of your feet on the ground.
Jenni Darkwatch
Registered User
Join date: 21 Jun 2009
Posts: 25
12-27-2009 01:08
From: Johan Laurasia
The friction of your feet on the ground.


Any way around this? I've seen av's that use speed boosts... how do they do it?
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
12-27-2009 02:26
llMoveToTarget or NPV are better choices for less jerky movement
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Jack Abraham
Lantern By Day
Join date: 11 Apr 2008
Posts: 113
12-27-2009 12:06
You're probably also running into SVC-1179 and/or SVC-2513, both of which mess up physics for avatars pretty badly.
Jenni Darkwatch
Registered User
Join date: 21 Jun 2009
Posts: 25
12-27-2009 12:37
From: Void Singer
llMoveToTarget or NPV are better choices for less jerky movement


Thanks, I'll try that.
Jenni Darkwatch
Registered User
Join date: 21 Jun 2009
Posts: 25
12-27-2009 12:40
From: Jack Abraham
You're probably also running into SVC-1179 and/or SVC-2513, both of which mess up physics for avatars pretty badly.


Ouch. That's one ugly bug or two.