i've been trying to get extra flight modes in my vehicle, but adding a mouselook control is not working correctly.
the VEHICLE_ANGULAR_MOTOR_DIRECTION, necessarily a non zero vector for mousleook to even work, is making the vehicle autonomously gyrate as per it's vector.
consider the vehicle params in question to be precisely the mouselook flight learner script, or PCS mouselook fighter, which works perfectly.
nothing in the timer event touches VEHICLE_ANGULAR_MOTOR_DIRECTION when i set mouselook mode.
controls relevant to the other flight mode should be ignored in mouselook setup, but in any case i'm not even touching them.
why is this happening?