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Haruki Watanabe
llSLCrash(void);
Join date: 28 Mar 2007
Posts: 434
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08-25-2007 06:15
Another one from me  When I use llAllowInventoryDrop(TRUE) and I drop a Texture onto the object, the texture is applied to the objects surface and not to the Contents of the Object...  How do I make the texture go into the contents? TY for your help, pholks... 
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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
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08-25-2007 06:45
For *you* to be able to do it, just edit and click the "contents" tab of the object and drag textures into that.
If you're more concerned about how it will work for other people, I suspect dragging a texture onto the llInventoryDrop-enabled object will work as you'd expect it to - since other people can't edit objects belonging to you, they will be prevented from applying new textures to any faces and the texture inventory items should just drop right in. It's just you who experiences the retexturing behavior. Have a friend (a friend without modify rights on your objects!) test for you.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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08-25-2007 06:50
For depositing a texture, Control-Drag makes it go into an object's Inventory rather than being applied to the target object. Same mouse gesture is needed to get Objects into another object's Inventory, as opposed to being rezzed against that object.
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Haruki Watanabe
llSLCrash(void);
Join date: 28 Mar 2007
Posts: 434
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08-25-2007 07:11
thanks guys... I'll have another person try that out then... 
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Haruki Watanabe
llSLCrash(void);
Join date: 28 Mar 2007
Posts: 434
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08-25-2007 10:47
This doesn't work...
It seems, that when I change the object to no mod, the next owner can't drop any textures on it. I guess, the object believes that it's a change, not an inventory-drop.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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08-25-2007 13:11
Something else must be going on. I used this simple script in an object that I made no-mod and gave to an alt. The alt rezzed it, and I can still drop textures into its inventory, even though it's no-mod to that owner. [Edit: and the owner can add textures, too, in case that wasn't clear.] [Edit2: ... all using the Control-Drag gesture described above. Haven't tried, but kinda hope it wouldn't allow dropping directly into its Inventory in the Editor.] default { state_entry() { llAllowInventoryDrop(TRUE); } on_rez(integer start_param) { llResetScript(); } changed(integer change) { if (change & CHANGED_ALLOWED_DROP) llOwnerSay("Got a drop"); } }
Kinda hard to see why something like that isn't working for you--unless I'm misunderstanding the problem being encountered.
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Haruki Watanabe
llSLCrash(void);
Join date: 28 Mar 2007
Posts: 434
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08-26-2007 04:15
*hiding with a red head being ashamed*  I didn't hold the CTRL-Key ... that's why it didn't work... shame on me... Thanks for your help pholks!
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