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Limit on number of items in inventory?

Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
07-16-2004 23:37
After preforming some rather extensive testing, I was unable to find an upper limit on the number of items in an object's inventory.

It seems like the llGetInventory* functions dont seem to mind the large number either.

Should I worry about this? The library plans on using object's contents as a storage facility, and would really hate dataloss.

So, LL, what is the limit?
==Chris
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
07-17-2004 02:05
I think there might be some speed issues with editing (ie wait a min for the contents to load).
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Zeppi Schlegel
Registered User
Join date: 20 Nov 2003
Posts: 50
07-17-2004 04:07
It is *unbelievably* painful to work with an object that has more inventory items than will fit on a single screen - unless my computer is just misbehaving.

I built something and dropped about 60 scripts in it. Each one needed one number changed in it, and the roundtrip for changing each one was about 10 seconds. Double-click, edit, save, pause, wait for the dialog to refresh, wait the extra 5 seconds or so that if you skip and double-click the next script you get a blank - or the dialog scrolls for you and you end up editing the wrong one...

I was even ending up with scripts that were "dead" - no amount of clicking the reset button would put them into *any* of my states.

That was yesterday. And that's why I'm home today instead of at the cottage where I should have been last night. :)

Zep
Ama Omega
Lost Wanderer
Join date: 11 Dec 2002
Posts: 1,770
07-17-2004 08:06
I think someone found the upper limit to be 255. Were you able to get past that?
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
07-17-2004 12:42
From: someone
Originally posted by Ama Omega
I think someone found the upper limit to be 255. Were you able to get past that?

Yes. To 3030. I didnt feel like going any further though.
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
07-17-2004 22:49
Cory's responce to an IM asking him about this:
From: someone
Cory Linden:
I don't think that there is currently a limit, but it is possible that we may add one someday.


Weee... I can only stare blankly in astonishment at the thought of the dataloss that may be possible if we went forward with the "infinite # of contents" mindset. :(
==Chris
Alondria LeFay
Registered User
Join date: 2 May 2003
Posts: 725
07-18-2004 21:54
From: someone
Originally posted by Christopher Omega
Yes. To 3030. I didnt feel like going any further though.


3030, that's scary. I don't think I've gone much above 200...

Yikes, that is like 47megs of storage....
Goshua Lament
Registered User
Join date: 25 Dec 2003
Posts: 703
07-18-2004 22:10
Christopher,

Did you add those one by one? How did you add that many items in the first place? How did you get them all in?
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
07-19-2004 04:18
llGiveInventory is your friend.
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
07-19-2004 12:20
From: someone
Originally posted by Goshua Lament
Christopher,

Did you add those one by one? How did you add that many items in the first place? How did you get them all in?


I filled a folder in my inventory with about 20 notecards, and kept dropping the folder into the object.
Camille Serpentine
Eater of the Dead
Join date: 6 Oct 2003
Posts: 1,236
07-19-2004 13:06
I had a little object
filled with notecards to the brim
And every time I rezzed it
my computer would get dim

Then I tried to texture it
but the damn thing zipped away
'Cause I accidently touched it
on the vertical array.

Now I've lost my object
and in it all my cards
So now my little project
is lost in someone's yard.
Wednesday Grimm
Ex Libris
Join date: 9 Jan 2003
Posts: 934
07-19-2004 13:30
Camille wins!
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Camille Serpentine
Eater of the Dead
Join date: 6 Oct 2003
Posts: 1,236
07-20-2004 10:35
Thanks Wednesday! I'll bug you in-world to claim my prize! :D

I was feeling rather silly while reading this thread (thread wasn't silly, I was).