Stationwary weaponry - Aiming, shooting, and avatar detection
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Kujila Maltz
lol
Join date: 6 Aug 2005
Posts: 444
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11-05-2005 10:05
Anyone selling/giving away scripts to accomplish each of the things mentioned in the title?  I would love to make a stand-along AA gun or SAM site for Rausch or whatnot.
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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11-05-2005 12:09
 you should know it's against the rules to leave the sim and leave unmanned weapons on automatic.
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
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11-05-2005 13:14
yes , residents have nothing better to do than abuse report all they can
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Ginge Reymont
Registered User
Join date: 10 Oct 2005
Posts: 190
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11-05-2005 14:34
I sell exactly this... IM me in game
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Kujila Maltz
lol
Join date: 6 Aug 2005
Posts: 444
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11-05-2005 17:19
No you guys, that's not what I'm talking about... I'm talking about things like stationary defenses in RTS games... I want to go to Rausch (spelling?) combat sims and make a fort-like building, and have some gatling guns or such guarding the airspace, and maybe some miniguns in the hallways and corridors of my base. Do you understand what I mean now? I'm not one of those jerks that has some push weapon sitting on a plot of land, that's not my cup-o-tea.  ---- Ginge Reymont - I'll try and contact you.
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Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
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11-06-2005 01:08
As a matter of fact, yes, that's exactly what the people responding so far had understood. And you'll get AR'ed for it, I'm afraid. If you want to fight in combat sims you have to be there.
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Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
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Kujila Maltz
lol
Join date: 6 Aug 2005
Posts: 444
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11-06-2005 06:50
I *will* be there, none of you understand this? =P
Why would I set up something to shoot and then leave? It's pointless.
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Siro Mfume
XD
Join date: 5 Aug 2004
Posts: 747
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11-06-2005 08:13
From: Kujila Maltz I *will* be there, none of you understand this? =P
Why would I set up something to shoot and then leave? It's pointless. on a side note, if someone has given or sold you a stationary automated type script or object, and the script is modifyable (or you can contact them and get them to add this feature); you might want to add the functionality that the guns won't shoot if you're not also within range of them. Assuming these are unmanned guns. Stationary manned guns are also possible.
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Kujila Maltz
lol
Join date: 6 Aug 2005
Posts: 444
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11-06-2005 09:18
Siro, yeah don't worry, I believe the gun scripts I bought from Ginge Reymont stop firing when they cannot find the/a target.  Also, to the other who were telling me about the rules, thanks for telling me... I won't leave them unmanned and leave the area  [EDIT] I might just make the bullets phantom for show since I want it to look awesome more so than be functional.
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Siro Mfume
XD
Join date: 5 Aug 2004
Posts: 747
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11-06-2005 18:50
From: Kujila Maltz Siro, yeah don't worry, I believe the gun scripts I bought from Ginge Reymont stop firing when they cannot find the/a target.  Also, to the other who were telling me about the rules, thanks for telling me... I won't leave them unmanned and leave the area  [EDIT] I might just make the bullets phantom for show since I want it to look awesome more so than be functional. Honestly I agree, combat games are much more fun when you have it more as a special effect. If you wanted it to be completely participatory, you could hand out attachments that do damage (or something) when your special bullets collide with people who have the attachment. 
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