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Marla Truss
Registered User
Join date: 15 Mar 2006
Posts: 197
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04-22-2006 08:55
A couple of related questions...
- Is there any way for a rezzing object to cause a rezzed object (llRezObject) to return itself to inventory (without active participation by the rezzed object).
- Is there any way for a rezzed object to return itself to the inventory of a rezzing object?
I can't find a good solution for either question. On question 2, there might be a way using STATUS_RETURN_AT_EDGE and then somehow sending the object to never never land, but that looks like a horrible kludge.
Marla
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Lallander Parvenu
Registered User
Join date: 21 Apr 2005
Posts: 45
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04-22-2006 09:37
You can't currently return an object to inventory.
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Keiki Lemieux
I make HUDDLES
Join date: 8 Jul 2005
Posts: 1,490
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04-22-2006 12:11
I've made objects that when they rez, they shout a command for all similar objects to llDie(). But this should be done with objects that have copy permission obviously.
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Marla Truss
Registered User
Join date: 15 Mar 2006
Posts: 197
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04-22-2006 12:43
Yes, if I have copy permission, then there's no need to return it to inventory, I just can kill it. I was looking for a solution for objects without copy permission (and in case 1, without mod permission).
Has anyone tried that kludge I mentioned? Would it work?
Marla
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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04-23-2006 06:24
what exactly happens to an object with llSetStatus(STATUS_SANDBOX | STATUS_RETURN_AT_EDGE); ?? 10 meters migh not be far enough for your purpose though and it disables physics... I think your only option would be either a copiable object with STATUS_DIE_AT_EDGE, or a no copy with STATUS_RETURN_AT_EDGE; and the klunky script in the object waiting to either be talked to, have conditions that cause it to go off sim when triggered.
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