Lorenzo Ludovico
Registered User
Join date: 6 Feb 2005
Posts: 23
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04-12-2005 09:51
Hi, I'm working on a project and there's something I'd really like to incorporate and I'm not entirely sure if it's possible. Is it possible to set two avatars (through prim attatchments) a specific distance from eachother, facing the eachother? I'd like to lock two avatars into an animation with my particular object, so I can synchronize them and animate them together using two separate animations. If anybody could let me know if/how this can be done, I'd be forever indebted to you.  Thanks. (PS, I know what you're thinking, it's not for that.)
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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04-12-2005 10:42
On the animation part, please see my posts on this thread.As for actually locking avatars in place, you can do this in a freeform way... but typically it requires some work with the physics engine. A good way to do this is to use poseballs - objects which you "sit on" to perform an action. There are posts all over these forums on how to do that and, for an even quicker response, try searching "Posecubes." 
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Kurt Zidane
Just Human
Join date: 1 Apr 2004
Posts: 636
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04-12-2005 11:18
I have a two avatar chair, that play couple aniamtions.
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Lorenzo Ludovico
Registered User
Join date: 6 Feb 2005
Posts: 23
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04-12-2005 13:46
From: Jeffrey Gomez On the animation part, please see my posts on this thread.As for actually locking avatars in place, you can do this in a freeform way... but typically it requires some work with the physics engine. A good way to do this is to use poseballs - objects which you "sit on" to perform an action. There are posts all over these forums on how to do that and, for an even quicker response, try searching "Posecubes."  See, that's the thing, I didn't want to use poseballs. I wanted to use prim attatchments to lock the two Avatars together at a specific distance. Any idea?
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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04-12-2005 13:57
http://secondlife.com/badgeo/wakka.php?wakka=llMoveToTarget I don't think you can properly rotate an avatar with physical commands, however. I've not tested, though.
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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04-12-2005 16:18
Yup, I havent tested this recently, but as far as I know you cannot rotate an avatar through any scripted means. (However, I have experianced some odd spin anomolies when llTargetOmega is activated on an attachment.) That's one of the reasons why moving the avatar via an object it sits on is the preferred method of posing. ==Chris
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