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diverdave Devin
Registered User
Join date: 11 Jul 2008
Posts: 3
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08-07-2008 12:48
Hi All,
Hopefully this will be an easy question to answer....however, I think it won't be.
I have an animation of an avatar using a lasso, what I wnat to do is be able to throw the lasso over an object and then have that object be puled closer.
Any help is appreciated. I have done some very basic scripts so have some patients with me.
Thanks
David
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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08-08-2008 13:49
it's not a perfect solution, but a solid lariat end (the loop)that moves to the target, with a particle rope, and some sort of communication between the rope and the object it's 'lassoing' (sp?) to tell it to move towards the holding av might work for you.... the other option would be similar using a 'caging' setup (mostly clear), but you should be careful with this as it brings up issues with TOS if used without the targets consent.
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