Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Vehicle steering

Mod Faulkner
Registered User
Join date: 11 Oct 2005
Posts: 187
04-06-2006 16:00
Of the almost infinite list of things I know little about and comprehend even less, vehicles are near the top. What I want to do is make the steering on a motor cycle a lot less sensative. I have read, but certainly not understood, what the wiki has to say about the subject. Could someone point me to a clearer explaination, or given a current value for "x" is this, if you make it "blank" it will be half a sensative, i.e, turn less sharply. Thanks, Mod
Pericat Aquitaine
Registered User
Join date: 26 Feb 2006
Posts: 24
04-07-2006 03:22
Look for VEHICLE_BANKING_EFFICIENCY. Set it to 0. See how you get on. Doubt it'd be a complete fix, but should be a good start.
_____________________
I like ducks. They're just so... ducky.
Les White
sombish
Join date: 7 Oct 2004
Posts: 163
04-07-2006 05:28
Try playing with the angular motor too,

VEHICLE_ANGULAR_FRICTION_TIMESCALE - lower the timescale to make it less twitchy. Turning on a bike uses X to lean and Z to turn.

VEHICLE_ANGULAR_MOTOR_TIMESCALE - raise this to make turning slower.

Mess around with the banking floats and vertical attraction floats.

Should be able to get something decent :)
_____________________
Mod Faulkner
Registered User
Join date: 11 Oct 2005
Posts: 187
Thanks
04-07-2006 07:14
Thanks Pericat and Les, I will give your suggestion a try.

Mod