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MadamG Zagato
means business
Join date: 17 Sep 2005
Posts: 1,402
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03-08-2007 15:29
Has anyone else noticed that an onject will work fine then when you touch it again you get no dialog menu? This happens on a daily basis for me. Is there some limit to how many times an object can produce a dialog box??? I don't think so. Sometimes it will pop up minutes after I had touched it....I know prolly lag. I was wondering if anyone else was noticing this. Thanks for your input.
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Geuis Dassin
Filming Path creator
Join date: 3 May 2006
Posts: 565
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03-08-2007 15:39
does this happen consistently no matter what sim its in? I ask because I have 2 products called Applause Box and Boo Box, which produces applause and booing sounds for an audience depending on how many times its clicked. In some sims, the sound response is immediate, in others very delayed. Seems to be related to the "lag" of the sim. My store is in a level 3/4 class server I think, while others I've used it at it works immediate.
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MadamG Zagato
means business
Join date: 17 Sep 2005
Posts: 1,402
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03-08-2007 15:41
I will go test it on a newer sim. I hope that IS the cause (lag) and not some scripting issue.
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Geuis Dassin
Filming Path creator
Join date: 3 May 2006
Posts: 565
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03-08-2007 15:50
if it is lag (as in my products) there's not much you can do about it. if it turns out to work the same, lets diagnose more exactly the code that might be causing the problem.
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MadamG Zagato
means business
Join date: 17 Sep 2005
Posts: 1,402
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03-08-2007 16:00
I tried it in a nother sim and got the same result. However I found that when I recompiled the main script that responds to touch it worked. So I went back to my pad and recompiled the script there and it worked again. Could it be I have some data piling up in the script which makes it stop working? I am not collecting any data. Do scripts store some data that I am not "privy" to?
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MadamG Zagato
means business
Join date: 17 Sep 2005
Posts: 1,402
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03-08-2007 16:34
Actually I did some troubleshooting and found that there was a script repeating a say command...spamming the heck out of anything listening. I have no idea why it was doing that or what in the script caused it so I put an llResetScript() after that llSay line and that fixed it.
I am not sure if this was lagging out the object but I hope that fixes it.
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