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Object SetPos no longer working

Django Yifu
Beat Island Gaffer
Join date: 7 May 2007
Posts: 189
03-03-2008 03:38
I had this segment of code running in a link set for a couple of days and things were fine..did all it was supposed to..

I updated an object within the linkset to become a sculpty instead of a basic prim and now the scripted llSetPos object no longer moves. Other scripts in the same linkset still work fine it's just this one script.

CODE

integer foo = TRUE;
default
{
state_entry()
{
while (foo == TRUE)
{
llSetPos(llGetLocalPos()+<0,0,0.1> * llGetRot());
llSleep(0.1);
llSetPos(llGetLocalPos()+<0,0,-0.1> * llGetRot());
llSleep(0.1);
}
}
}


Any ideas?
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
03-03-2008 08:57
Have you tried copying the object, turning the prim back into a non-sculpty, and trying again? Might help narrow down whether that's the problem or not.
Daten Thielt
Registered User
Join date: 1 Dec 2006
Posts: 104
03-03-2008 09:12
llSetPos has a sleep time of 0.2
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
03-03-2008 11:51
From: Daten Thielt
llSetPos has a sleep time of 0.2

which OP is increasing to .3 apparently,, at a guess to get some more distinction between each move, similar to a tick second hand, rather than a smooth seeming sweep..
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Django Yifu
Beat Island Gaffer
Join date: 7 May 2007
Posts: 189
03-04-2008 03:16
I was indeed going for a 0.3 sec delay between movements. I'm not that much of a noobie :)

Well it appeared what I needed to do to correct the problem was take it into inventory and re-rez it and the SetPos script started working again.

I wonder if this is a random glitch or a recognised problem with changing linked prims to sculpts
_____________________
Tread softly upon the Earth for you walk on my face.