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Barb Carson
Registered User
Join date: 11 May 2006
Posts: 230
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10-07-2007 10:00
Hello all.
I used the linked door script and it worked fine for the first door. All subsequent doors went crazy. So I assumed it could only be for one door. I deleted the script from the prims, unlink and relinked the house, deleted the door prim and finally deleted the house itself. The problem is I keep getting the "need to link" error message. There are no prims in any of the house objects I checked. How do I undo this annoyance? Thanks in advance.
Barb Carson
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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10-08-2007 08:05
Don't want to ignore this post, but not sure how to help. Somewhere there's a scripted prim that's complaining about needing to be linked (presumably when the door setup command is spoken). It often helps to turn on beacons from the View menu, specifically for scripted objects, to identify which prim is the culprit. As I recall, the Timeless Linked Door script (  ) can be used multiple times in a linkset--it just can't be root prim (or the whole structure would try to rotate around it).
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Galena Qi
Registered User
Join date: 9 Sep 2006
Posts: 249
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10-08-2007 08:30
If you are using the Timeless Linked Door script, you need to replace all instances of LINK_SET in the script with LINK_THIS. That way each touch will only send the open and shut commands to the door that was touched.
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