And why i sit on it sideways!?!
Heres the script
default
{
state_entry()
{
llSetSitText("Board"
;// set sit target, otherwise this will not work
llSitTarget(<0.0, 0.0, 0.9>, ZERO_ROTATION);
}
changed(integer change) {
if (change & CHANGED_LINK) {
key av = llAvatarOnSitTarget();
if (av) {//evaluated as true if not NULL_KEY or invalid
llSay(0, "Yo!" + llKey2Name(av) + ", lets ride!"
;}
}
llSetVehicleType(VEHICLE_TYPE_CAR);
llSetVehicleFlags(VEHICLE_FLAG_NO_DEFLECTION_UP |
VEHICLE_FLAG_LIMIT_ROLL_ONLY | VEHICLE_FLAG_LIMIT_MOTOR_UP);
llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.2);
llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.80);
llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 0.10);
llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 0.10);
llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, 1.0);
llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 0.5);
llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_TIMESCALE, 0.1);
llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 0.5);
llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <10.0, 0.5, 1000.0>
;llSetVehicleVectorParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, <10.0, 10.0, 0.5>
;llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.70);
llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 0.25);
llCollisionSound("", 0.0);
}
changed(integer change)
{
if (change & CHANGED_LINK)
{
key agent = llAvatarOnSitTarget();
if (agent)
{
if (agent != llGetOwner())
{
llSay(0, "You know you wanna buy one..."
;llUnSit(agent);
llPushObject(agent, <0,0,100>, ZERO_VECTOR, FALSE);
}
else
{
llSetStatus(STATUS_PHYSICS, TRUE);
llRequestPermissions(agent,
PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS);
llMessageLinked(LINK_SET, 0, "get_on", ""
;}
}
else
{
llSetStatus(STATUS_PHYSICS, FALSE);
llReleaseControls();
//remember to try without animation
llMessageLinked(LINK_SET, 0, "idle", ""
;}
}
}
run_time_permissions(integer perm)
{
if (perm)
{
llTakeControls(CONTROL_FWD | CONTROL_BACK | CONTROL_RIGHT |
CONTROL_LEFT | CONTROL_ROT_RIGHT | CONTROL_ROT_LEFT, TRUE, FALSE);
}
}
control(key id, integer level, integer edge)
{
vector angular_motor;
if(level & CONTROL_FWD)
{
llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <50,0,0>
;}
if(level & CONTROL_BACK)
{
llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <-20,0,0>
;}
if(level & (CONTROL_RIGHT|CONTROL_ROT_RIGHT))
{
angular_motor.x += PI*4;
angular_motor.z -= PI*4;
}
if(level & (CONTROL_LEFT|CONTROL_ROT_LEFT))
{
angular_motor.x -= PI*4;
angular_motor.z += PI*4;
}
if(level & (CONTROL_UP))
{
angular_motor.y -= 50;
}
llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION,
angular_motor);
}
}
